The Application of Quizizz Games on Students’ Mobile Phones in English Classrooms at Van Lang University

Thị Hoài Phạm 1, , Thị Xuân Ánh Võ 1, Thanh Thanh Huỳnh 1
1 Trường đại học Văn Lang

Main Article Content

Abstract

Students’ achievement is influenced by students’ engagement in classroom activities. However, in the context of English teaching and learning English at Van Lang University, it is difficult to get students involved in traditional classroom activities. Technology blooming in every aspect of life led the researchers to the idea of using Quizizz to make students more motivated and engaged in English classrooms. This paper aimed to investigate students' perceptions towards the implementation of Quizizz live games on mobile phones in English lessons and the effects of such games on learners' engagement. The data were collected from 90 non-English majored students. There were two methods employed in the study. The interviews were conducted on 30 participants, and the questionnaire was delivered to 90 participants. Students expressed positive attitudes towards Quizizz games in the classroom and confirmed that Quizizz live games are an effective, interesting, and useful tool to improve learners’ engagement.  

Article Details

Author Biographies

Thị Hoài Phạm, Trường đại học Văn Lang

Giảng viên khoa Ngoại Ngữ trường đại học Văn lang

Thị Xuân Ánh Võ, Trường đại học Văn Lang

Giảng viên khoa Ngoại Ngữ trường đại học Văn lang

Thanh Thanh Huỳnh, Trường đại học Văn Lang

Giảng viên khoa Ngoại Ngữ trường đại học Văn lang

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